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Posts tagged “duo queue

LCS Spring Playoffs Preview: ROUND 1

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The LCS Spring Split finished up last weekend; but North American and European teams are still battling it out for Summer Split spots and cash money as 6 NA teams and 6 EU teams participate in separate tournaments with the top teams from each tourney grabbing 50,000 dollars. The tournaments will run concurrently with Quarterfinals tomorrow, Semifinals on Saturday and Finals on Sunday. If you came here looking for an overview of the tournament brackets and format, or want to know what happens to the teams who lose in playoff competition, check out our NA and EU guides to Playoff & Relegation.

European Quarterfinals – Friday 4/26/13 – 6am Pacific/9am Eastern/3pm CEST

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Match 1: 3rd Place SK Gaming (17-11) v. 6th place AgainstAllAthority (10-8)

Riot’s Spring Playoff kicks off with a contest between two teams who met just recently in week 10, giving us what might be a good idea of what to expect in round 1. Against All Authority  who came into their game with SK hot off of two victories earlier in the week looked poised to ride their streak high into the playoffs, but SK had other plans for the 6th place team as SK AD Carry CandyPanda played out of his mind, controlling Top in a lane swap which would help lead SK to decisive victory over their Round 1 opponents. Like AaA though, SK split their games in week 10, winning a pair but dropping 2 including the season’s final match against EG Raidcall. Though their last match was not closely contested, Round 1 matches are in a best-of-3 format which could allow a little more leeway for either team as each come into this game cold off of final game losses in the Spring Split. Look for SK to be favored in fan voting, but watch for AaA to come into this game prepared to take revenge for their week 10 loss. Both SK and AaA will have their backs against the wall as the winner of this Best-of-3 proceeds to the Summer Split, while the loser will be forced to compete for their LCS slot in the upcoming Summer Qualifier. wolvesegplf

Match 2: 4th Place EG Raidcall (15-13) v. 5th Place Coppenhagen Wolves (13-15)

In a match that the whole world will be logging on to watch, two huge crowd favorites in Evil Geniuses and the surging Coppenhagen Wolves will meet to decide who moves on and who will have to fight for survival in the Summer Qualifier. EG, who like their former sister team CLG over in NA, have played at a very high level all season despite constant struggles and inconsistency. Coming into the Spring’s final Super Week, EG found themselves in a position whereby they could be jumped by Wolves in the standings and fall to 5th place for the first time all season; but after 3 amazing victories (including 1 over powerhouse Gambit and 1 over their playoff opponent Wolves) EG cemented their 4th place spot and proved to the world that they can still hang with the league’s top teams. Wolves began the season very slowly, losing game after game until their name became synonymous with defeat. After a mid-season roster swap put newly anointed LCS superstar Bjergsen in the mid lane Wolves went on an absolute tear, crushing teams left and right, lifting them in the standings to 5th place and earning them a playoff berth. Despite their middle of the pack ranks, EG and Wolves each feature top ranked mid laners in Froggen and Bjergsen whose lane will certainly be a major focus in this Best-of-3. One thing about this match is certain: whoever loses will give some poor team a very rough matchup in the Summer Qualifer next week.

North American Quarterfinals – Friday, 4/25/13 – 3pm Pacific/6pm Eastern/Midnight CEST

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Match 1: 3rd Place Team Dignitas (17-11) v. 6th Place Good Game University (11-17)

Like American fans who will be up at the crack of dawn to see the best European teams fight it out for top honors, European fans will have to prop their eyelids open with toothpicks to stay up for North American LCS action later that same night. Match 1 features a Best-of-3 which pits two very different teams against one another in a contest that is anything but already-decided. Dig has played at a high level consistently, enjoying a brief stay in the top spot mid-way through the Spring Split. After a ravenous Team Solo Mid – reinvigorated by the addition of WildTurtle – turned the corner late in the season and went 5-0 in Super Week, Dig saw their team fall back to 3rd place in the standings. With their LCS future on the line, Dig is facing off against GGU who, like Wolves, struggled early in the season, had a roster swap and surged back into contention. In GGU’s case, dropping top-rated support Bloodwater and picking up new star Daydreamin lead NintendudeX and the boys to a late-season win streak and a 6th place playoff slot. With All-Star mid Scarra bearing down on them, can GGU fend off former first place Dig and move on to the Summer Split? Look for Dignitas to pull out all of the stops in this one as they do not want to fall in the first round after earning a permanent top-3 stay in the standings all season long.

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Match 2: 4th Place Counter Logic Gaming (13-15) v. 5th Place Vulcun Command (12-16)

Bloodwater’s landing place after leaving GGU was Vulcun, who have also enjoyed great success following the transaction. Bloodwater’s timely ults and great shotcalls enabled Zuna and company to rise in the standings, almost overtaking a reeling CLG – the only team in LCS competition to earn top 4 honors while posting a winning percentage under .500. Like the EU games, both CLG and Vulcun came out of Super Week bloodied, trading wins with other top and bottom teams, and like the EU playoffs the NA games look cloudy behind inconsistent play on all sides. Vulcun and CLG’s week 10 clash gives viewers a small preview for this Best-of-3 contest; a match that CLG took convincingly despite a  relatively small gold gap. CLG who traditionally play very well in Best-of-X format tournaments, but have struggled in the LCS Round Robin format may have a small edge over Vulcun who, while playing much better of late, will have to beat All-Star AD Doublelift and the rest of CLG in 2 games to move on.

Round 2 and Beyond

The 4 winners in Round 1 will move on to compete with Curse, TSM, Gambit and Fnatic in the Semifinals on Saturday, but all 8 of the semifinalists will be competing for cash only at that point; all having earned their ticket to the Summer Split. With Finals on Sunday and next week holding the Summer Qualifier, these previewed teams will see a lot of action in the next week so keep coming back to allMIA for continued coverage of both the NA and EU LCS Playoffs.

Want to follow the action on Twitter? Here are some feeds to follow:

@ill_monstro_g (allMIA Editor, game commentary/discussion)

@EsportsDailyLoL (LoL Updates – Live stats/scores)

@LeaguepediaLive (Leaugepedia’s Live stats/scores)


Breaking Up is Hard to Do: Elementz out at Curse, Brunch U Retires

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While the NA playoff picture came into focus this weekend, the future of some key NA teams became clouded in uncertainty as Twitter lit up with rumors of an unnamed player retiring following the Spring split. Initial rumors circled around maligned Curse support Elementz, who has recently and publicly been clashing with his teammates – particularly All Star Jungler Saintvicious. A little background – following week 9 Elementz posted this vlog to his YouTube channel commenting about his doubt in Saint’s leadership abilities. Saint naturally retorted in the same venue, stating that Elementz does not take professional gaming as seriously as he ought to, and that his play was an exploitable weakness in Curse’s lineup that other teams had identified and began pressuring. The friction between Saint and Elementz is nothing new, and reaches back as far as season 2, as evidenced by this now-famous video in which Saint alleges that Elementz does not take his job seriously, and unsurprisingly Elementz does not appreciate Saint’s criticism. The trouble between Saint and Elementz was publicly dormant during the first half of the Spring split while Curse enjoyed huge winning streaks and a number 1 spot in the LCS standings. Unsurprisingly, once Curse began to struggle later in the season, dropping game after game in the last 3 weeks until they fell to 2nd place, old wounds were re-opened and the two clashed again.

It was revealed shortly after the NA LCS’ final Spring game that it was in fact not Elementz retiring, but CompLexity’s ADC Brunch U who was leaving. The rumors and speculation about Elementz was not too far off however as just minutes later it was announced via Twitter that Elementz would be stepping down to a bench position for the Spring playoffs and would depart the team and become a free agent once the playoffs concluded. Since, CompLexity has announced that former mid-lane Chuuper (replaced weeks ago by Pr0lly) would step in to fill for Brunch “temporarily”. It’s not clear at this time if CompLexity is planning to sign a new ADC or if they will continue with Chuuper if he excels in the position in the upcoming qualifier tournament. Curse has announced that they are bringing up Rhux from his position on the bench to fill Elementz’s spot. What potential impact could these changes have on the playoff and qualifier tournaments beginning this weekend? Let’s take a closer look at each new player.

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Chuuper Returns to CompLexity

Chuuper’s return to the team that benched him will see him in another carry role, but in bottom lane instead of mid. A look at his match history reflects a lot of practice in the ADC role and interestingly about half of his recent matches are as Ezreal – a champion that Brunch U did not play very much of in Season 3. It looks like Chuuper has had mixed success with Ezreal, sometimes carrying and sometimes losing with big crooked scores. Chuuper has also put in some work on more popular ADCs such as Vayne and Caitlyn, again with an assortment of results. Of course, performance in solo queue is not indicative of his potential performance at a professional level with his team, but it offers a glimpse into what Chuuper is doing to prepare for his new spot on CompLexity. Because coL has been careful to say that Chuuper’s tenure in the ADC role is temporary, I am lead to believe that he will either carry his team to victory in the qualifier tournament or find himself on the bench again following the tourney. As far as meshing with his team goes, the bottom lane synergy is less of a concern than it might otherwise be, Chuuper has the benefit of having played with the team for a significant amount of time. Look for Chuuper to go the extra mile to distinguish himself in this second chance at the first string team; there will surely be a lot of focus on his play in the coming weeks.

Rhux in at Support for Curse

rhuxRhux is something of a solo queue All Star, known for his success on the solo queue ladder in Season 2 where he hovered around the top 3 spots for almost the entire season. Likewise in Season 3, Rhux has been a mainstay at the top of the Challenger tier, but mostly as a Solo Top. Like Chuuper, a look at Rhux’s recent match history reveals mixed success practicing his new role in solo queue. Unlike Chuuper though, Rhux has been playing mostly champions that his predecessor is known for playing – more than half of his recent games coming as Sona with a few on Blitzcrank and Thresh. While this may mean that the overall strategy for Curse might not change, it will be an excellent litmus test for the validity of Saint’s Elementz criticisms. One of the big points made by Saint during his clash with Elementz was that opponents had recognized the Cop/Elementz team as weak in 2v2 lane scenarios. Early in the season Curse pulled frequent lane swaps to allow Cop to farm safely in a 2v1 lane, but once teams began forcing Curse to 2v2 during the lane phase, the Curse duo began to struggle. If Rhux and Cop have success in upcoming 2v2s it will appear to vindicate Saint and prove that it was the right move to bring Rhux in.

The Intangibles

The question remains: is the individual skill of Rhux the only factor which will decide his success on the team? Consider this: by many accounts, former GGU support – now with Vulcun – Bloodwater is one of the best Supports in North America, and yet when he left GGU and was replaced, GGU began to play much better, clicking together and winning games on a consistent basis. Bloodwater’s move to Vulcun also helped his new team, who began a run which carried them into the playoffs behind excellent shot calling and high level play from the new support. Rhux’s skill then, is only part of the consideration for the future success of his team. Luckily for Curse, Rhux and Saint get along very well, and in fact Rhux has been living in the Curse gaming house since the team moved in before this season’s LCS competition began. It is possible that Elementz’s departure will spell success for Curse simply by eliminating internal arguments and distractions. The relationships among the rest of the team appear to be holding strong – Cop remains passive and quiet, Saint remains close with Jacky and Rhux and Voyboy continues to be one of the nicest guys in eSports. The good news for eSports fans is that we won’t have to wait very long to see the conclusions to these storylines resolve – LCS action resumes in North America this Friday when top teams face off for bragging rights and to stave off a trip to the qualifier tournament which could see some LCS teams drop out of the Summer Split.

edit: Thanks to redditor /u/alexwilder for pointing out some factual inaccuracies about Bloodwater in this article.


CompLexity Won’t Be Held Down (WK10 SPOILERS)

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Wednesday’s week 10 matchups included two key games involving 8th place Team CompLexity. coL, who saw a small boost in their performance after picking up star-mid laner Pr0lly began the week in a situation where they would have to win all of their week 10 matchups and get some help from losses on other bottom 4 teams in order to make the Spring playoffs. With their backs against the wall, coL played like a team with something to prove; in the first game of week 10, coL faced the then-second-place Team Dignitas (VOD here) and dominated Scarra and co. Pr0lly played out of his mind, posting up a 3/0/6 line and averaging around that golden 10 cs/min standard by crushing whole waves with the impressive AOE damage of Gragas. Not to be outdone, Pr0lly’s teammates all brought their A-game with coL support M eye A coming out as the game’s MVP. M eye A’s play on Thresh was so on point that he seemed to create plays out of thin air; for example it was not one but two consecutive hooks from M eye A that grabbed First Blood and a double kill bottom lane to begin the game. A few amazing things made the doublekill on Patoy and Iamaqtpie possible: first, perfect support positioning and a timely flash from Brunch U grabbed the kill on Patoy, but the second kill comes almost entirely from M eye A who begins the animation on Death Setnence, flashes over the minion between he and Qtpie and flies in managing to secure the kill for his ADC all while giving up a kill to the turret and not to Qtpie.

coL seemed to have a plan going into their Dig match, exploiting displacement and high mobility to create otherwise impossible plays. Besides Lautemortis and Brunch U playing the J4/Miss Fortune ult combo to perfection, Pr0lly continually used his ult to control the pathing of the enemy team while Nickwu used Jayce’s interrupts to prevent Dig from abusing Shen’s ultimate. coL knew they had to come out aggressively against Dig to win, so they ran 4 Fortitude Potions and made gutsy plays early to gain an advantage that they never really gave up for the remainder of the game.

Their rousing success against Dig was repeated against GGU (VOD here) as coL ran a slightly similar team composition (including a repeat performance on Gragas from Pr0lly, much to the chagrin of the casters who wanted to see him continue to try new champions) and again picked up 4 Fortitude potions to begin the game… including one on M eye A’s Sona. This time around coL again got excellent performances out of all 5 players with Nickwu’s Kha’Zix play clearly standing out as top-notch against GGU. Grabbing first blood in a straight up brawl and continuing on to eventually post an awe-inspiring 6/1/5 line, Nickwu controlled GGU backed up by excellent supportive plays from Pr0lly, M eye A, Lautemortis and another crazy score from Brunch U who posted a 7/1/5 line of his own.

While coL has shown their teeth on the first day of Super Week, they will have to stay sharp as they have 3 remaining contests including a game a piece against the number 1 and 2 teams in Curse and TSM. While Curse looks to be stumbling a little in the latter portion of the season – dropping 2 games to TSM and their first “bottom 4” loss yesterday to GGU – TSM is on top of their game, having suddenly surged into 2nd place just 1/2 game behind Curse for first place and MRN (coL’s other remaining matchup) is just as desperate and dangerous as Lautemortis and Co. With Curse looking for a little redemption, TSM spiking in power and MRN with their backs against the wall, can coL maintain the momentum picked up from yesterday’s wins? TSM and coL’s game kicks of today at 2pm PDT: tune in to find out, and follow me on Twitter: @ill_monstro_g to share your opinions, cheers and jeers during the game.


NA Doesn’t Have Monopoly on Weird Picks: EG/GMB Week 8 (SPOILERS)

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(VODs: Full Game)

Snoopeh.

He’s one of EU’s top Junglers. He’s Scottish. His Blue Steel is the stuff of legends.

Perhaps it was PR0LLY’s unconventional Annie and Ziggs picks, or maybe it was the A-Z Jungle series Snoopeh ran on his stream which gave him the inspiration for his Week 8 pick against Gambit Gaming. Initially, nobody was surprised when EG grabbed Malphite, Malzahar and Akali since Wickd plays a great Akali, Malz is a solid mid at the moment and might be interesting on Froggen and Malphite is more than competent in the jungle as an initiator.  A last second roster swap however, gave EG the following lineup:

Top: Wickd (Malphite)

Mid: Akali (Froggen)

ADC: Varus (yellowpete)

Support: Lulu (Krepo)

Jungle: Malzahar (Snoopeh)

Late in the Spring season, EG – who has been struggling by their standards, (4th place) – made several moves in this week 8 matchup, beginning in champion select, to shake things up and try to catch their Russian opponents off-guard. Unfortunately for the innovative Brits, the former Moscow 5 was still playing at the top of their game in week 8. 

First Blood came out against Froggen behind a gank from Diamondprox on Nasus, giving Gambit an early lead that they would never really lose. Smart counter-warding from Gambit limited Snoopeh’s ganking potential, while lane-swaps allowed Alex Ich to free farm against Wickd, who simply did not have the damage to kill Kha’Zix.

In perhaps EG’s best played fight in the game, Snoopeh managed his first gank on Darien’s Shen. If you came here looking for evidence of the power that an AP jungle Malzahar can bring to the game, this gank is a good example. It is, however, the great timing and turret-aggro control that allows Snoopeh and Froggen to drop Darien more than the individual power of Malz. This gank, along with a second gank top allowed EG to hang around in this game until they attempted a 4-man push down mid. While the positioning from EG may not have been ideal, the play of Alex Ich was the deciding factor in Gambit sweeping this team fight. From the time EG got eviscerated in mid lane, Gambit never let up and rolled on to yet another victory, leaving them just one game out of first place, and EG in 4th with the surging Coppenhagen Wolves within striking distance just behind in 5th. Fortunately for EG, The Wolves have no games this week, which means EG controls their 4th place destiny. Of course with a gigantic week 10 looming, anything can still happen.

Seemingly undeterred by his team’s struggles against GMB, Snoopeh has continued playing Malzahar in the jungle on his stream. Can we expect Snoopeh to pull out another unique pick in week 9? Who will be the next team to dare to try something new and interesting? As the season closes and teams look for any advantage they can find, you can expect to see some wild picks and crazy strategies in the next 2 weeks of competition.

Edit: Thanks to reader and twitter follower @jasonalanmclain for pointing out an editing error. Snoopeh is great – but only plays Jungle, not mid as well. Sorry for forgetting you, Froggen!


If You’ve Ever Said “GG” Before The Nexus Fell…

This is for you.

http://www.youtube.com/watch?v=ZVwA4vuXZ3E

 


Choose Our Next Contest While We’re AFK!

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See those RP cards? A photo taken by your’s truly and uploaded this very day. We’ve got a bunch of RP, and we want to give it away to our readers! Since we’re going to be away this weekend (not at PAX East, but at a wedding!) we’re looking for your input. While allMIA goes on a short hiatus from March 22-26, tweet your contest ideas, or leave them in the comments of this post. We’ll choose the best option, run the contest, and give out RP prizes!  Our last contest was a huge success and we anticipate this one being even bigger!

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EU LCS Heats Up on GG Bye (spoilers)

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With Gambit Gaming on their bye week and in international competition at MLG Dallas for week 5, the other 7 EU teams had a week to shake things up without the dominant Russian squad around to spoil things. Without the competition of Alex Ich and his team, Fnatic took advantage in a big way, picking up wins in all 3 of their matchups, propelling them to a first place spot in the EU division. Former CLG.eu squad Evil Geniuses continued to toil with mixed results. Almost mirroring their former sister team’s struggles in the NA division this week, EG continues to play close games which seem to get away from them in the end. Froggen came out in an interview recently, expressing frustration with his team’s performance and stating that the playstyle which brought EG past success is no longer effective in the game’s current state, and that his team would have to adapt to survive. Froggen’s comments seem eerily similar to Doublelift’s frustrated remarks about the ADC role after CLG’s disappointing start to the NA season.

With some of the top teams in the world struggling to adapt to new strategies and team comps in Season 3, it would stand to reason that newer teams have an edge and should be rising; and yet like the bottom 4 NA teams, the bottom half of the EU standings continues to be populated with newer, less decorated teams. Wolves, GIANTS!, Dragonborns and Against all Authority all maintain sub .500 win percentages by continuing to trade wins with one another while consistently losing to the senior teams in the division (only bottom 4 team to beat a top 4 this week? aAa over SK). If top teams are still trying to adapt to Season 3 and new teams can’t seem to take advantage, what will it take to unseat a top pro team – and can whoever adapts best this season compete with the top Korean teams who continue to dominate on the international stage? Come back to allMIA later this week as we look ahead to week 6 EU and NA action and discuss some practical methods for western viewers to catch games in the top Asian leagues whose seasons begin soon.


Dig/MRN Meltdowns in Week 5 – NA Shakes Up

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All week 5 NA LCS VODs here

North American League Championship Series action live from Dallas at the MLG Winter Championships brought havoc to the LCS standings this week. Dignitas – who looked poised to control the LCS standings from atop the division with 3 games against bottom 4 NA teams – absolutely imploded in Dallas with losses to GGU, Vulcan and CompLexity.  Curse, who took 3 straight games this weekend move to number 1 in the standings. One of Curse’s big match-ups was against rival CLG who – in losing to Curse – put their 4th place slot in jeopardy. With the CLG loss, it was up to 5th place team MRN to step up and win some games to close the gap separating them from CLG. Like former-first-place Dignitas though: MRN dropped all three of its games this weekend – including a crucial head to head with CLG – devastating their position in the standings and allowing Vulcan to climb over them into 5th place. After their third loss of the weekend, MRN’s team owner/manager Marn was active on Twitter and had this to say:

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MRN, like CLG had roster issues moving into week 5. Marn himself was going to fill an empty roster slot, but was notified that team managers are ineligible to compete as players (the same rule does not apply to team owners, which is why HotshotGG can play for his team). Marn’s post-game tweets are not 100% clear – will Heartbeat be moved out of the lineup? Or will he shift to another position, moving someone else off the main team?

A Korean Team An EU Team and Two NA Teams Walk Into A Tourney…

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MLG Tournament VODs here

How do you figure this one worked out? Further fueling the East vs West storyline,this weekend’s MLG international best of 3 tournament pitted the top two NA LCS teams, the top EU LCS team and Korean outfit KT Rolster B against one another for MLG honors. In the semifinal round Gambit Gaming looked to shake off their disappointing IEM showing and followed up by taking Dignitas down in two straight games. With the losses to GG, Dig’s losing skid at Dallas increased to 5 straight. With GG advancing, fans began looking forward to a preview of what may still end up being the LCS championship matchup: Curse vs Gambit. Plans for a championship preview were dashed when CRS could not translate their 3-0 LCS success into a win over KT Rolster B, who took Curse down in 2 games.

The only best of 3 to see a third round this weekend in Dallas (including the invitational games) was the GG/KTB final. Gambit struggled to keep up in game 1, matching KTB in gold for the majority of the game until the Korean team’s slight advantage proved to be too much. Game 2 was Gambit’s, but game 3 gave South Korean fans yet another victory over a Western team to celebrate after a blunderous Baron call lead Gambit into a second consecutive loss in an international event.

After Korean victories in the last two major international events you may want to know more about the Asian scene since no Asian teams compete in the LCS – no worries, Riot has you covered. Check back with allMIA later this week for a closer look at the Korean meta and how to catch games in the upcoming OGN and Tencent 2013 seasons.


“Howling Abyss” New Matchmade ARAM Mode on PBE

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ARAM fans! Riot has heard your cries. Ever since the debut of The Proving Grounds, players have had the ability to play fan-created “all random all mid” rules on a dedicated one lane map in custom games. Since ARAMs have been limited to custom games, the chief problems with ARAM have been players dodging when they don’t get a champion they’d like to play (defeating the purpose of ARAM) and the skill gap which can plague a mode where anyone can play with anyone else. In one fell swoop, Riot seeks to snuff out these problems by introducing a matchmade ARAM queue on a whole new map: The Howling Abyss.

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If you have a PBE account you can go give the new map a spin. It is unclear at this moment when the map will hit live servers, and if it will support blind and draft pick (ABAM/ADAM) modes when it does. Excited for a new ARAM map? Tell us in the comments or by tweeting to us @ill_monstro_g and if there is enough interest we will sponsor an ARAM tournament with RP prizes to celebrate the release of Howling Abyss!
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Curse in First! CRS over CLG at MLG Dallas (SPOILERS)

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It all began with Dignitas: 10-2 1st place NA LCS team dropping a game in the week’s upset special against 7th place team compLexity. (VOD coming soon). coL jungler Lautemortis on his favorite champion – Cho’Gath – was unstoppable in this game, posting a 4-0-4 score by the time coL took the game’s final Baron before pushing to the nexus for the win. Meanwhile, Curse was set to play rival CLG in the rubber match of their 1-1 LCS series tie. After making critical errors in week 4 against their rivals, Curse needed to play a clean game to come away with a win.

(Curse vs CLG week 5 LCS – MLG Dallas VOD)

CLG began the game with issues, with jungler Chauster out of the lineup due to illness, CLG was forced to send in former midlaner Bigfatlp – AKA jiji. Jiji playing mid displaced new CLG solomid Link, who moved to top for the matchup, while HotshotGG shifted to the Jungle. With this setup, CLG was playing with a sub who has not been practicing with the team, and two key players out of their normal positions. Perhaps to compensate, CLG attempted an early jungle invade, which resulted in first blood after a good reaction from Curse. Aphromoo – on Lulu – got caught by Wraiths and began the tough game for CLG. CLG attempted to gain an advantage over Curse by sending their superior poke ADC lane to mid, as Doublelift‘s Caitlyn would surely fare better against NyJacky‘s Ryze than Cop‘s Miss Fortune would against Jiji’s Gragas. Curse did not allow the lane swap to throw them off their game, and sent their ADC/Support to middle lane also. Elementz‘ Sona used her sustain to help MF win the lane despite Caitlyn’s superior poke. Though CLG banned away Saint Vicious‘ favorite jungler Xin Zhao, Saint picked up Jarvan IV and dominated CLG while HotshotGG – jungling with Shen – simply could not keep up with Curse’s aggression.

The loss for CLG should have cast a darker shadow on their odds to remain in the top 4, but team MRN who was in a good position to move up the ladder dropped their first MLG Dallas game to team Vulcan (VOD) who got an absolutely brilliant performance from top laner Sycho Sid. With upsets all over the LCS, by the time Riot leaves Dallas this weekend we might see a few more shakeups in the standings. Stay tuned as the EU LCS begins and the NA games continue.


This Is Why We Ward

via reddit


It Ain’t GG Till It’s GG.

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Shh. Don’t speak. First watch this video.

That was CLG.EU (now Evil Geniuses) playing Moscow 5 (now Gambit Gaming) at Dreamhack 2012 this past summer. The kill spread may not seem like much to us average players, but take a look at the gold lead the Russian team has on CLG.EU – over 24,000 gold. Thats 7 and 1/2 Bloodthirsters. That’s 850AD (with max stacks). GG. Except… not. CLG sticks together, makes a play and takes the nexus for the win, down 24,000 gold.

GG.

It’s funny that these two little letters have so many different meanings and applications to gamers,  yet usually we can tell exactly what they mean given context. Of course “good game” is meant to be a sportsmanlike affirmation of a friendly competition – the equivalent of a Baseball team shaking hands with their opponents after a game. Despite its intended meaning, GG has come to mean so much more to the summoners of League of Legends. Over time, it has morphed into shorthand for “the game is over” as a frustrated imperative.  Players say “gg” after a bad team fight, following first blood or sometimes as early as champion select when – for example – a summoner doesn’t get the role they want to play.

“gg i cant play support”

“gg mid feeding”

“gg no jungle help”

“gg support KS”

These are all uttered by summoners around the Rift every day and has become a continually growing problem in League of Legends. “GG” said to teammates before a nexus is destroyed signals that a summoner has given up and will not play as effectively – or worse – when attached to a slew of insults (“gg top is noob, uninstall kthx”) demoralizes a teammate who is already (presumably) behind and in need of help, not insults.

Sometimes, a summoner will spout “gg my team sux” in [ALL] chat which is perhaps the most destructive abuse of the term. If signaling to the team that a summoner has given up is bad, imagine what happens when the enemy team sees that their opponent has given up.

To me, abusing “gg” is one of the most destructive habits exhibited by League of Legends summoners. Some summoners argue that the game they’re playing is hopeless, but saying “gg” prematurely accomplishes absolutely nothing except upsetting others, which should never be your goal. If you find yourself wanting to hurt another player, if you want to make someone else feel bad because they aren’t good at the game, or because they make mistakes; you are the reason you lose games. A player who is making mistakes can be taught to make smarter plays. A summoner with a mean streak who is so competitive that they berate their team at the slightest misshap can’t be taught to behave like a human being and will always reduce their team’s chances of success.

If you think of yourself as super competitive – and use that as an excuse to play angry – consider that truly competitive players always want to give themselves the best chance to win the game; this means never doing anything that reduces their chances of winning. You may feel that there is nothing you can do to improve your chances to win… but you can always make it worse. Don’t. Every game you play has something to teach you. Look for the lesson – even when your team throws – and you might just learn how to play from behind.

Post-Rant

If you want to learn how to win a game that seems lost, take a look at our article covering game 3 of the IEM Hanover 2013 Grand Final (VOD). CJ Entus Blaze’s play in game 3 shows how a team should play when losing the early game if they want to make a comeback. While the rando-pubstars you’re matched up with in Silver III solo-queue may not exactly be Korean mega-stars, every game you’re losing is a chance to practice the kinds of plays and strategies which help turn around losing games. Don’t give up. Don’t blame your team. Don’t say GG until it’s really GG.


Changes Coming to Champ Select? Lyte Says So

Just quick post to let you know that RiotLyte is having a discussion about “fixing” champion select right now over on the official LoL forums.

The player behavior and experience teams at Riot are tackling some of the biggest problems in not just League of Legends but indeed all of online gaming and beyond. When a company employs people who ask questions like this one:

1) Real-Life Context | This scenario really illustrates how context outside the game can influence behavior inside the game. Traditionally, game studios don’t design or solve for context. Or can they?

You know that they are pushing the boundaries of what it means to play games socially and anonymously. As a community, we’ve got to do our part to support Riot’s attempts at manipulating player behavior as it directly benefits the entire player-base  Fewer games lost because of toxicity, less frustration and anger over a recreational activity – these are the net benefits which we all reap when Riot innovates in the social interactivity space. Check back with allMIA later for a closer look at RiotLyte and the plan to fix champion select.


#sorryliam Twitter Contest WINNERS! (+Best of the Rest!)

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Salutations, Summoners!

Our #sorryliam Twitter contest has come to a close, and resident Englishman – our very own Liam – has selected 3 winners each to receive 1380RP for their great submissions! I’m happy to report that the contest was a rousing success! Not only did we see a ton of excellent submissions, but we’ve gotten a bunch of great feedback from the community. Because of the success of this contest, we will be running more contests for RP soon so bookmark allMIA, follow me on Twitter (@ill_monstro_g) and check back frequently so that you can enter and win our next RP Giveaway!

On to the winners, of whom Liam says the following:

“You never have to say sorry because you’re bad at the game. We’re all bad at one time or another! What you have to say sorry for is being DUMB. These guys really need to apologise.”

winnersOur 3 winners will be contacted via Twitter Direct Message with their 1380RP codes. So if you’ve won – check your Twitter messages!

Best of the Rest

Even though we had only three prizes to award, we have to recognize the other top tweets that tickled our funny bones. Thanks to all who participated, and enjoy the submissions! See one you think should have won? Want to tell us how dumb we are for not picking your favorite? Tell us in the comments! And we’re sorry, so so sorry.

liam

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Visual Tips… With A Spear Behind Them! – Xin Zhao

Xin Zhao is a tanky melee champion with high early game damage, plus both strong chase ability and disengage potential. Xin Zhao is a versatile champion who can fit comfortably on most teams as his item build allows him to become very tanky or high damage depending on his team’s needs. His strength is as a jungler as evidenced by his very high pick/ban rate in competitive play and the high number of pros who play him regularly, but his excellent dueling ability also makes him a competent top.

So you want to add the Seneschal of Demacia to your champion pool? Here’s some tips… “with a spear behind them!”

Be sure to check out Saintvicious’ Jungleology video on YouTube for a more in-depth look.

Preview Size – Click to Enlarge

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A Gentlemanly Chat With… RIOTGradius!

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While looking for new streams to feature in our community series, I ran across the stream of genuine Rioter RiotGradius who – according to his Twitter feed – is part of the Information Security team at Riot Games. Gradius is ranking up in Silver IV solo/duo queue, so I asked if he’d answer some questions about his experience in ranked and if we could gain some insight about what it’s like to work for Riot Games. The following is an interview conducted via-text, formatted for the blog. Please give Gradius a big THANK YOU on Twitter or here in the comments for sharing his time with us!

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allMIA: How did you come to work for Riot?

RiotGradius: I started working for Riot after meeting them at SCALE last year. I met a few of the recruiters and network dudes there, and I gave them my resume. I was already a pretty avid player of LoL, so this job sounded awesome. After some back and fourth with recruiting, I got myself a summer internship. That turned into a full time job after the internship period!

allMIAWho is your favorite Rioter to work with in the office?

RiotGradius: Honestly, everyone here at the office is great to work with. It’s super apparent that we’re doing what we do because we love the game and our players. At first I thought it was the “company motto” but it really is how things are run around here. Though, I have to say that “working” (read : nerf wars) with the Network OPs team is a lot of fun.

allMIAWhat’s your favorite champion and role at the moment?

RiotGradius: Favorite champion right now would have to be Sona. I’m having a blast supporting with her. Favorite role right now is support! Been doing a lot of that, after coming off a spree of jungling.

allMIAI see you’re climbing ranked solo/duo queue. What advice do you have to fellow summoners who are also trying to improve their game?

RiotGradius: The biggest thing I’ve seen recently that will destroy a game before it starts is people being stuck in one role. Don’t always assume you’re going to play your favorite role. Yes you might have a “best role,” but be prepared to play any of the 5 roles. If you’re particularly bad at a role and your team is needing you to play it, specify that it might be better for someone else to take that role since it is your worst role. This is much better than calling “MID” at the beginning of a game and not working [with] your team.

allMIA: If you were a LoL Champion, what would your Ultimate be?

RiotGradius: Distracted” Passive: For every minute in lane, RiotGradius recieves -5 Ability to Focus. As Ability to Focus decreases, bad calls, lack of MIAs, and map unawareness increases. When RiotGradius returns to the fountain, Ability to Focus is reset to 100.

Active: RiotGradius gains +100 focus. All abilites that are normally decreased during laning are increased greatly. This focus then continues to drop as normal. (180 Second Cool Down)

allMIAIf you could have a chat with any champion in LoL who would it be and why?

RiotGradius: I’d love to chat with Riven. Mostly because I have a LoL-crush on her, but also because I think she’d have a lot of really cool stories about the battles she’s fought in as well as how her life changed after leaving the Noxian army.

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Cool, huh?

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Like the interview? Leave a comment! We’ll be reaching out to Rioters, prominent members of the community and average leaguers alike to bring more Q&A content to the front page of allMIA soon!  Your feedback is very much appreciated!


#sorryliam Twitter Contest Ends Wednesday 3/13 – ENTER NOW To Win 1380 RP!!

#sorryliamchalk

 

 

 

 

 

 

 

 

 

 

 

Follow the contest by searching #sorryliam on Twitter! Enter now and win!


IEM Grand Final Wrap: Blaze and Frost Represent CJ Entus for Title PART I (SPOILERS)

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After Frost avenged their Katowice Grand Final loss to Gambit Gaming in the IEM Hanover semifinal round and former Azubu “B-Team” Blaze tore up Anexis, these CJ Entus teammates face off against one another in the IEM Hanover Best-of-5 Grand Final. Which team will emerge from IEM Hanover as champions? Read ahead, but beware of spoilers!

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GAME 1 (VOD: IEM Grand Final Frost/Blaze Game 1)

Game 1 kicked off with former Azubu “A-Team” Frost showing why they were considered superior to their teammates Blaze as an early First Blood turns quickly into a 4-0 kill advantage for Frost. Before long, Frost holds a 1000 gold advantage for ADC Woong – on Ezreal – alone. By 7:30 in-game-time, Frost holds a total gold advantage of over 3000. The early advantage created by the tight play of Frost is not let up as an excellent play by MadLife – on Thresh – leads to another kill, bringing the total to 5-0 and the game’s first Dragon. From here, the game slows down a little as Blaze scrambles to protect what they have left. The next team fight results in 2 kills for Blaze… but 4 for Frost. As Shy – on Elise – chases Flame – on Nidalee – down to the Blaze interior turret on top lane, MadLife swings around from the top jungle creating a very loose fight full of chasing and late ignites. The tough fight for Blaze leads Frost to pick up yet another Dragon, further increasing their lead which by 15:30 in-game-time is over 7000 gold. Shy, who absolutely dominated Gambit in the Semifinal forcing Gambit to ban Singed in the last two games, was able to pick Elise (who was banned in all 3 contests with Gambit). With very accurate skillshots on Elise’s Cocoon and timely uses of Repel, Shy controlled game 1 very effectively, pushing top lane and drawing a ton of attention from Blaze. From this point in the game Frost continues to roll over Blaze, catching them out of position and forcing them into terrible situations, but it’s not until a very early uncontested 20-minute Baron Nashor that Frost puts the final nail in Blaze’s coffin who nearly immediately surrender after a completely dominant performance by Frost.

blazeGAME 2 (VOD: IEM Grand Final Frost/Blaze Game 2)

Blaze, now on blue side for game 2 starts by curiously not banning the Elise which so plagued them in game 1. After seeing Shy dominate the previous series and starting the Grand Final so effectively, it comes as a major surprise that Blaze chooses to skip on the Elise ban. Blaze does, however, pick two of Frost’s favorites in Singed and Lulu, leaving Frost to pick up Elise – but not for Shy. Instead, with Thresh banned and Lulu picked by Blaze, Frost elects to send the Elise pick to support player MadLife, while Shy picks Rumble for top lane. Like the final  game of the semifinal, CloudTemplar ends up playing Skarner as a response to the Xin Zhao ban. These interesting picks and bans would end up having a major impact on the outcome of game 2, and eventually the entire series.

The game begins on a fairly typically with none of the crazy invades and tower-diving plays we’ve seen so frequently at Hanover this year. The only noteworthy development in the first 5 minutes is a lane swap where ADC and Supports for both teams face off in top lane with top laners in a 1v1 situation on bottom lane. The bottom lane 1v1 ends up being the stage for First Blood just around the 5 minute mark. A timely Vault Breaker and Flip from Helios and Blaze on Shy is quickly followed up by another kill from Blaze, putting the former “B-Team” up 2 kills to 1 early. The aggression on bottom lane doesn’t end there, when just moments later, Helios returns for a second gank on Shy who is more ready this time. Turning on Blaze, Shy secures the first kill of the game for Frost but eventually goes down to Helios’ Assault/Battery leaving the score 3-1 in favor of Blaze.

The story of game 2 ends up being the very effective play of Helios on Vi, who secures a third consecutive successful gank on bottom lane, killing Skarner after being pulled onto Frost’s tower. This play, more than any other might just prove that while Skarner is viable, Vi continues to be picked over him for the jungle role because her kit – while somewhat similar – simply packs more “punch”.

At 12 minutes in-game-time, Frost makes a move to close the kill gap, but remains several thousand gold behind. It’s at this point, as Blaze responds with a kill bottom and a tower dive and a second kill in mid lane that the game begins to look very grim for Frost.

Two consecutive fights over the Dragon objective help bring Frost back even with Blaze in kills, but after the second fight Blaze still maintains a nearly 5000 gold advantage, which proves simply too much for Frost who lets Blaze take Baron around 25 minutes nearly completely uncontested. It’s not until the second Baron of the game in which Frost pushes back, seemingly coming out ahead, when Flame crushes the Nexus turrets by himself with a full complement of super minions to end the game, evening the series up at 1-1. At the end of this game, I’m forced to wonder about the champion select choices of giving Elise to MadLife and not Shy who played the Spider Queen so effectively in game 1. Shy’s Rumble was simply not on par with the dominance he showed in game 1 as he was continually ganked and abused by Blaze jungler Helios.

SERIES TIED 1-1

After a spectacular performance by both teams in games 1 and 2, the series stands tied at 1 a piece. How did the series wrap up? You can check out the VODs here, or wait for part II of our full IEM Grand Final analysis tomorrow morning.


Average Leaguers: PeGaZuZ (UPDATE)

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Remember our Average Leaguers spotlight yesterday in which allMIA introduced you to new streamer PeGaZuZ? Well Peg heard his fans and has set up his microphone and webcam for an even more engaging and interesting stream. Go follow Peg’s Twitch stream to watch him and his team climb the ranked ladder and keep allMIA bookmarked for future Average Leaguers featuring members of the community who make League of Legends the best PC game in the world.

 


Average Leaguers: PeGaZuZ is Making The Climb

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A gigantic thank you to the team over at Average Leaguers, a League of Legends community Facebook group that features funny and informative content from – well – Average Leaguers: Bronze, Silver or Gold ranked, it doesn’t matter. Average Leaguers seeks to bring content developed by individuals in the LoL community to the masses, and yesterday they became the first LoL web resource to link allMIA.

After reading through Average Leaguers’ newsfeed and having a few laughs, I was struck with an idea for a new feature named after our new Facebook friends. The Average Leaguers Spotlight here on allMIA will focus on one individual in the community who is trying to make an impact with their blog, stream or media content.

PEGAZUZ SPREADS HIS WINGS

Today, while watching the IEM Quarterfinals, a Twitch.TV user named PeGaZuZ dropped in and said he would give away some skins if he got over 50 viewers on his new stream. On a whim, I dropped in because Blaze and Anexis had just wrapped their first game up. What I found on Peg’s (as I came to affectionately call him) stream was a very interesting phenomenon that I’d like to take a second to share.

PeGaZuZ is a Silver V (just like me!) ranked summoner on the Europe Nordic&East server who has a goal to reach platinum by the end of the season. He invites his viewers to give him feedback and criticism to help him improve and reach his goal; as I’ve created allMIA for many of the same reasons – to share what I’ve learned and to keep a record of the things I need to improve upon as a player myself – the channel really struck a chord with me, so I stuck around.

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PeGaZuZ was very pleased with the sudden influx of viewers his stream got after his IEM advertisement but was immediately met with some initial criticism: once he gave away the skins, wouldn’t everyone leave? Peg tried to give his viewers an incentive to stay on the channel by taking music requests and by frequently interacting with his audience via Twitch’s chat function. From here the conversation turned into a very constructive one with Peg’s new audience suggesting things he might do to improve his channel and keep some of these new viewers. As a new streamer, PeGaZuZ does not have a microphone or webcam set up yet (he will set them up next week), which many players pointed out was key to the success of his stream, since it personalizes the stream, makes it memorable and gives viewers a reason to return (for sparkling personality!)

The most rewarding part of this experience – for me – was the random slice of life from the community that I got a chance to experience. Unlike a pro player’s stream which is filled to the brim with spam and summoners who are begging to play with the streamer, the small audience gathered for Peg’s stream had a conversation about the game, got to know one another and learned from each other. It was a great example of how individual summoners can produce and contribute valuable and high quality content that betters the League of Legends community as a whole.

I’m now following PeGaZuZ’s Twitch channel, and anticipate future broadcasts, just to check in and see how he’s doing. It’s great getting advice from the professional gamers out there, but amateur channels like Peg’s are valuable because they’re like real-sports-stories unfolding before our eyes as the “Average Leaguer” streaming improves their skills and the content of his/her stream. I look forward to seeing Peg set up a mic and camera, and eventually reach his lofty Elo goal.

If you have a favorite amateur streamer, or know somebody who is making the League of Legends community a little brighter in their own way, leave us a comment and we might feature them in a future Average Leaguers spotlight.


Humility OP: Carrying With Attitude

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Every time a frustrated summoner laments their solo queue experiences in a public forum such as r/leagueoflegends or the official Riot forums, one of the top comments invariably pertains to the behavior of the afflicted player. “Stay positive!” “Don’t rage” and “Communicate with pings” are always among the top suggestions from fellow summoners. Yet despite this pervasive sentiment, many players cannot stymie their bad habits, and continue to toil in their imagined “ELO Hell”.

So what new addition to the dialog can I make which might help those players who can’t seem to stop “raging”? The afformentioned advice to stay positive and focused is applicable, but that’s not enough for some players. I believe it’s the mindset you must have behind your behavior which makes advice like “stay positive” more universally applicable.

WINNING IN CHAMPION SELECT

This is one of the most prominent problems with solo queue, especially in lower divisions, and since it’s the first thing you do every game, let’s talk about it first. Everyone has heard this advice: “play carries in solo queue because you can’t trust other players to win for you”. This is the feeling of what is apparently the majority of solo queue players, which often leads to a scenario where nobody wants to play a supportive role. The outcome of this situation is normally competition – sometimes very unhealthy competition – for roles, an unhealthy argument which begins the game in the worst way. So how do you avoid the pitfalls of champ select? The simple answer is you cannot. The most important thread running through every piece of advice for solo queue is that you must control everything you have the power to control (same as the “play carries” advice), and this extends to your team’s behavior. You can’t pick your team in solo queue, and you can’t guarantee that everyone will be as smart, talented or respectful as you. What you can control is how respectful you are to others. You’ll find that by being as cordial and respectful as possible, you can turn toxic trolls into productive teammates on occasion – and when you can’t, would being rude back have done the trick? No, so being respectful is at least worth your time and effort in that it might just work.

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We’ve all been stuck in champion selects like this. Can’t dodge? Be flexible. Fill the open roles, support if you have to. All the skill in the world can’t win a game if your team is demoralized and infighting.

Pick Order > “Call” Order

Sorry, it’s true. Mechanically true. Once somebody locks in Kog’Maw, what are you going to do? Convince him to support your Vayne? That kind of mindset will lose games, because if you’re stubborn enough to make defiant picks and not care about the outcome, your teammates will probably behave the same way.  Of course, it’s customary in the community to state which role you’d like to play (it’s smart to say so kindly, e.g. “Jungle/Support Pref” or “Mid/Top please”) but if first pick wants to play your role, and picks it before you have the chance, you’ve reached your first important choice of the game. How do you respond? If you’re not willing to fill another role, you’ve begun your game at odds with your team, and you’re going to lose.

Consider the following: what are your goals? To improve your skills? To win games? To climb into “gold” or “platinum” ELO? Just to have fun? The truth is all of these goals are reached by taking a common approach: try to control the game with your attitude. Being kind to your team (especially when they don’t deserve it) isn’t about being nice to them, it’s about making sure you have the best possible chance to achieve your goals. Remember your goals are to win and climb the ladder. Once your teammate has locked in the role you want you may feel like your chances of winning have diminished, but they only get even worse when you “rage” at your teammates or refuse to cooperate.

What about when another member of your team is the one whose role was taken by a higher pick? They’re raging away and poisoning your team because they don’t want to get “stuck supporting” or they “can’t ADC”. Guess whose responsibility it is to solve this problem? It’s yours, because you can’t count on others to solve your team’s problems. If you don’t do it, who will? Offer to switch your preferred role for the discontented player. Often the angry player won’t even take you up on the offer, but will immediately be a little less upset when they see some members of their team are willing to cooperate. This is your opportunity to show your team you are cool under pressure and can lead them to victory with good advice and cooperation. “If you don’t want to support, take mid from me, I can play Lulu” you’ll say. Is that player going to be as good of a solo mid as you would have been? You don’t know. What you do know is that if they had been “forced” to do something they didn’t want and had an attitude about it, your team would lose. This is a mindset thing: winning is more dependent on cooperation than individual skill. If you don’t actually believe this, you’ll never be able to make the healthy team-oriented choices that lead to wins.

WHY IS ATTITUDE SO IMPORTANT?

A team’s attitude is one of the most important factors among those that contribute to success; this is reflected in Riot-implemented systems such as the tribunal, the honor initiative and the quick in-game tips (“Did you know players who swear at their teammates lose 13% more games?”). I think most summoners who are genuinely trying to get better at League of Legends understand this concept, but find themselves frustrated by and reacting to teammates who do “rage” or “troll”. One common sentiment I’ve heard expressed by frustrated summoners is is “if I don’t say (x), that player is going to think what he is doing is OK” or “I don’t want that player to think they’re good.” This leads me to the shift in the mindset you have to have in order to successfully play with humility.

Be “Selfishly Humble”

Drawing a line between what you feel and what you communicate to your fellow summoners is important for your success in solo queue. Yes, the ADC who is feeding bottom lane is doing something wrong. Yes, the FOTM in mid lane is building incorrectly. Yes, your jungler is screaming and cursing in all-chat about how bad you are; and while you may feel as though these obstacles have made your game unwinnable – sometimes these obstacles make you feel like you don’t even want to win – you still have influence over the outcome of the game. You are 1/5th of your team. You know that the most productive response to somebody who is criticizing your build is not “STFU” or some derivation thereof, but sometimes the player in question is so wrong, or so toxic to you that you want to throw good sense to the wind and flame back. Humbly accepting the criticism of someone who you know is wrong, or who is rude in their critique can seem impossible for some summoners. So why should you be humble?

Who cares if some “scrub” in solo queue insta-locks and builds incorrectly? If a fellow summoner is hostile to you, or does not want to take advice, there’s nothing you can do except try to mitigate the stress their bad play puts on a team, and being mean or crude only puts more stress which in turn lowers the likelihood you’ll win your game. When you respond to a build criticism or a flame after a botched play (“WTF! Don’t tower dive, noob!”) you have a few options, let’s consider each of them and the impact they might have on your team and the game.

1) Ignore the troll

This is a pretty common approach which in practice delivers mixed (and therefore generally negative) results. A loud, discontented player generally only escalates their aggression when they don’t feel they’ve been heard. If you give no credence to their words, often that player will complain loudly to the rest of the team, or worse to the enemy team in all chat (“[ALL] omg this Ahri!”). Why is this bad? A few reasons. First – the more time your teammates spend flaming you in chat, the less focus and attention they have on the game. Second – if the enemy team gets the sense that you are disorganized or not on the same page, they will exploit that weakness. Expect extra ganks top lane if it becomes apparent that your top lane is not content with the play of your jungler. Finally – one poisoned player often “infects” other players on their team with negativity. A few rude comments from one player can quickly frustrate others and turn your whole team against one another. Very often I see players who struggle with team behavior claiming that they have to carry every game with their skill, that they have to play ADC or mid because they can’t trust solo queue players to carry for them; this same attitude applies to behavior: you cannot count on your teammates to control unruly players. Remember, you’re 1/5th of your team. If you’re not going to control the trolls, what are the odds someone else will?

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2) Rage back

Has this ever worked for you? Ever? Have you ever once swore at another player, or told someone to “STFU” and gotten desirable results?

3) Control the Troll (hint: choose this one)

Most often when someone is “raging” at their team in solo queue, it’s because they are feeling frustration that you can probably identify with. Sometimes, decent players will express this frustration in controlled bursts at first (e.g. “Xin we need u to build damage”). This is the best time to address the problem before it gets out of control. You shouldn’t spend an excess of time explaining your every move, but a simple acknowledgement of the criticism is usually enough to placate a frustrated player. Taking the previous example, responding with acknowledgement (“I’m working on it”/”Buying a brutalizer next”) or a brief explanation of your plan (“Yep, need a few wards first”/”Want to finish Warmog’s, BoTRK is next”) is usually enough to communicate the following to the angry summoner: you’ve heard them and you’re not another solo queue jerk who thinks he knows everything. Remember, you’re not the only good summoner who deals with toxic trolls on a daily basis. Everyone expects to run into unfriendly and rude summoners, appearing to be one of the “good guys” is an easy way to mitigate the damage done by unruly teammates.

Even though you may not always agree with the critiques of your team, even though you may not think they’re worth listening to, simply acknowledging them and trying to be kind will often curb most of the problems presented by these “troll players”.

BE THE PLAYER YOU WANT TO PLAY WITH

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I think like.. Gandhi said that, or something.

Everyone wants to be on a team with a total man-mode monster who carries with a  20/0/10 score, but you can’t guarantee you’ll play that well every game. What you can control – every game – is your attitude and your treatment of fellow summoners. Nobody wants someone on their team who spends the whole game cursing at their jungler, nobody wants a teammate who keeps talking about how “everyone at this ELO is a noob” and that they were “diamond in season 2”. Don’t be that guy. Model the kind of behavior you want from  your team in your own conduct, and sometimes your team will rise to the occasion. Time respawns, (“next dragon: 16:12”) thank teammates, (“good gank, Lee”) place wards, and be supportive when things go wrong (“nice try, ping me next time”).

Your own positive mindset will not win you 100% of your games. Being positive will not make every troll change their ways. Sometimes it will seem like you are the only one who cares about winning, and maybe you are. In that case, it’s even more important you’re focused on increasing your team’s chances of winning. If you feel like you can’t be calm enough to be respectful and kind to your team, you should take a break! Skip the next game and watch a stream, see what the pros are doing while you cool down; go take a walk, get a snack. When you come back, get ready because it’s going to be your positive attitude which will carry you to victory.


Diving Into the League – How to Watch the Pros Play

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When I decided I’d like to improve my game knowledge and learn some new skills to help me out in solo queue, the unanimous sentiment opinined by other players was to “watch the pros play”. At first I felt a little reserved; watching? Shouldn’t I be playing? How do I go about watching games? I’d seen some tutorials about how to use LoLReplay and heard some buzz about Twitch and the now defunct Own3d, but I struggled with the core concepts involved. Watching other people play League of Legends seemed like a cumbersome, tiresome ordeal that I wanted no part of. I felt like there was an experience barrier keeping me from giving it a try, so I continued to toil away in blind pick.

With the advent of the League Championship Series (LCS) and the changes to the Ranked system in season 3, watching the best-of-the-best has never been easier. The imaginary barrier keeping the average player from seeing the game played at the highest level is now, in fact, only imaginary. Any fan of professional sports knows that sometimes accessing game content can be restricted by blackouts, copyright laws and other frustrating barriers, but the burgeoning e-sports scene is largely unmarred by such obstacles.

GETTING STARTED

So what is the best way to begin catching professional level League of Legends games? The afformentioned LCS is a great option for newbies and e-sports megafans alike. Access to the content is very user-friendly and the schedule is very pro-sports-like and easy to track, there are even iOS and Android apps which track stats and provide results for LCS games.

The current format of the LCS is a round robin tournament (each team plays every other team 4 times) split into two reigional divisions: North America and Europe. North American teams play Thursdays and Fridays, while their European counterparts play Saturdays and Sundays. Interested parties have a few simple ways to access the content through Riot’s e-sports hub: LoLesports. On game day, the bulk of the front page is dominated by a Twitch.TV stream, that is to say if you log on Friday afternoon, you’re one click away from an organized HD stream with professional commentary and analysis. If you’re a little late, or missed a game you’d like to see Riot also offers a YouTube link on the main page which is on a short delay, but allows users to rewind and re-watch any part of the broadcast; this is the most useful part of Riot’s LCS coverage, the abililty to catch the important moves that your average solo queue player wants to learn. Watching a successful gank unfold on bottom lane is entertaining, but for it to be informative, you’ll often want to go back and see: what was the jungler doing right before? How did the lane set up for the gank? Where was the enemy jungler during the gank? Riot’s YouTube stream allows you to effortlessly jump to any point in the broadcast, creating your own personal highlight reel.

INDIVIDUAL STREAMS

Of course, the LCS is only broadcasting on weekends, so if it’s Tuesday, where do you go for new content? Well, the number of weekend games is sometimes massive, and all LCS broadcasts are archived on both Riot’s Twitch channel and YouTube channel for re-watching. In addition, Twitch is home to the personal streams of many top-tier League of Legends players. Streams are an excellent resource because many streamers take time to explain their thought process and descision making which can help lead new players and verterans alike to develop good in-game habits. So which streams should you watch? Most professional players and high-level streamers primarily play one role, so if you’re trying to learn a specific champion or role, you should look for casters who play that role. If you’re looking for good general game knowledge, it’s best to find the most informative streamer and follow them. I’ll break down some suggestions by topic – please drop your own personal suggestions in the comments, and I’ll append the main article to reflect community choices.

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While sivHD may not be the best caster to watch for strategy, it’s the best to watch if you want to be reminded that League of Legends is in fact, a fun game.

Top Lane

Voyboy – Team Curse’s top laner. Voy is known for his explanations and “teaching” style while streaming. A great stream to watch for aspiring top laners and new summoners alike.

Wingsofdeath – Wings is one of the most informative and teaching-oriented streamers for LoL, and a great top laner to learn from.

Mid Lane

NyJacky – very frequently duo queues with team Curse partner Saintvicious, known for his Veigar.

Scarra – funny, talented and informative. Dignitas’ mid lane phenom is one of the best AP mids to watch and learn the game from.

ADC

IAmLOD – a diamond ranked ADC who streams very frequently.

Chaox – TSM’s ADC is known for breaking down almost every play and explaining his thinking as he carries his team to victory. Highly informative!

Support

Destiny – while not on a pro team, Destiny has some great support tips to share from his diamond-ranked streams.

Tsatsulow – the high ELO support from team summon is a good watch for new supports!

Jungle

Saintvicious – one of North America’s top junglers also streams on twitch.tv and is very informative and reflective while he plays. Additionally, Saint produces a series of highly informative in-depth jungling video guides on YouTube which he streams live Tuesdays at 4pm PST.  Saint mostly plays very aggressive, carry-style junglers.

TheOddOne – TSM’s TheOddOne is also one of the best junglers in the North American scene, known for his funny and quirky comments as well as his vast game knowledge and preference for tanky, supportive junglers.

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WRAP-UP

I highly reccomend making a free account on Twitch.TV. Twitch has a very accessible system for bookmarking channels you enjoy, so you can easily see which of your favorite casters is streaming. Don’t limit your choices to what’s listed here, click the “League of Legends” section under games and browse all current streams. Some of the best streams on Twitch are aspiring summoners just like you and me trying to climb the ranked ladder. If you find one you like, follow their channel and drop me a line in the comments about it.

So why should you watch a game instead of playing it? League of Legends is a complex game with many mechanics all working simultaenously. It can be very difficult to focus on micro-gameplay and big macro map awareness concepts at once and still learn from mistakes when you make them. Watching another game allows you to focus entirely on the skill you’re hoping to work on, and get useful feedback and commentary from more experienced players at the same time. If you’re still unsure, give it a try! The only thing watching streams costs is a little time.


The Golden Rules of the Rift: 5 Gameplay Keys to Success in League of Legends

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Many summoners feel like games are won and lost in champion select, others feel your attitude and behavior can have a major impact on the game as well, but what about good general gameplay decisions that you can make to help your team win while you’re out there on the rift? We’ve assembled here a streamlined list of 5 basic rules you should try to follow every time you play League of Legends which will help you carry your way to more victories.

RULE #1: DON’T CHASE

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This comes first for a reason. Engaging in long, extended chases – especially on high HP targets (Mundo) or targets with a lot of escapes (Nidalee, Kassadin) – is probably the best way to squander advantages and lose games. One bad tunnel-vision chase will very often turn a successful gank or team fight into a net-loss for your team. Why though? Shouldn’t chasing down and eliminating enemies be a top priority? It’s a gold boost and it keeps an enemy off the map, right? Well not always. Consider the following scenarios:

Scenario A: In Game Time 4:45

Hecarim runs up top to put an early gank on Singed for his friendly Akali. After a good charge from Hecarim’s “W” and a few attacks, Singed is chunked pretty low and runs, flashing away onto his tower. Hecarim chases a little too long, losing HP from Singed’s poison trail and from minion attacks. Singed turns to flip Hecarim onto the tower, but Hecarim pulls off, running back and avoiding death. A fleeing Hecarim makes it down into river just in time for the enemy jungle – Jarvan IV, who saw the whole fight and had time to run up in response – to drop an E>Q combo on him from tri-brush: “First blood! An ally has been slain”.

Scenario B: In Game Time 31:12

The blue team has been getting pushed around most of the game, and desperately needs an advantage to stage a comeback. They have a strong team fight composition and think they can catch a member of the purple team out of position and force an objective. Purple team’s jungler, Fiddlesticks, gets caught in a warded bush near the Baron pit, and the blue team melts him down. The rest of purple team comes pouring in a little late, and a team fight begins. Quickly, the blue team breaks down the enemy team, trading 0-for-3. Purple team’s Ryze and Teemo know the fight is over, and run back towards their top tower. If blue team chases, what happens? They hit a string of mushrooms in the jungle, get CC’d by Ryze, fight on top of a tower, maybe take down a target but in doing so lose some teammates, HP and most importantly time which prevents the blue team from killing Baron Nashor and ending the game.

From the moment the first enemy (especially the enemy jungler) dies, your team is on a power play clock. At 30 mins, you have something like 25-30 seconds (hit “tab” to reveal the scoreboard and check) before your enemy respawns and your “power play” is over, thus you must immediately leverage your advantage as soon as you get it. As soon as the enemy backs out of a team fight that your team has won, turn your attention to an objective. Get Baron, take dragon, push a tower. Don’t chase your enemy and waste time. In fact, if you’re playing a tanky champion and your team has just lost a fight, the best thing you can do is run and try to get the enemy team to waste time chasing you. Winning a team fight is meaningless if you don’t press the advantage it gives you.

RULE #2: TIME RESPAWNS

blue-buffIdeally your jungler and support should be handling these tasks because their role is more about global awareness than say, an ADC, who is focused on getting fed. That being said, every player (especially if it’s you) should try to observe this simple rule.

Dragon respawns 6 minutes after death.

Baron respawns 7 minutes after death.

Red Buff/Blue Buff respawn 5 minutes after death.

Wards expire 3 minutes after being placed.

Write it down and tape it to your monitor if you have to. Next, open your options menu and turn “time stamps” on. When you see an enemy drop a ward, take note of the game time in the top right hand corner of your screen. In chat, let your team (especially your jungler) know where the ward is and when it expires (“ward in tribush, expires 7:44”). If your jungler is smart, he’ll time a gank just after the ward expires, before another can be placed for an easy kill.

When a major objective (Baron/Dragon) goes down, in chat you will see “[Champion/The Enemy Team] Has slain The Dragon/Baron Nashor!” If you’ve turned time stamps on, right next to that notification, you’ll see the exact time the objective went down, and can time accordingly. You don’t need a stop watch, and it takes about 2 seconds of your time and attention, but can lead to huge gold advantages for your team. When you see: “[20:33] ill_monstro_g has slain the Dragon!” you’ll type in chat “2633 dragon” and remind your team when the spawn is coming up (“>2mins on dragon, set up”). Ideally,  you’ll have your team sitting on top of the objective just before it spawns so you can take the objective uncontested. Uncontested objectives win games, so make it your business to time respawns. Finally, a huge advantage can be gained timing buffs. If you’re in a solo lane mid, and after a gank you sneak into the enemy jungle and steal blue buff, take note of the time. In 5 minutes, you and your jungler can set up to steal it again. By denying the enemy their buffs, you’re costing them XP, gold and obviously, the buffs. You may have seen some summoners tell you to leave a small minion (one of the little lizards) so that the buff will not respawn; this can be a good idea situationally, but it’s almost always better to clear the whole camp and time it, especially if your enemy did not see you take the buff. This way, you know when the camp is back up and the enemy does not, allowing you to take it again, gaining you more XP, more gold and another buff.

RULE #3: FOLLOW YOUR LANE

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The new “smart ping” system is wonderful, and very useful for sending specific information to your team in a pinch. Stopping to type “MIA” while trying to farm, or while watching for a gank might be hard, but a quick MIA ping is simple. However, a quick MIA ping isn’t enough when your lane disappears. Where is the enemy laner going? You might assume they’re going back, but what if they are going to gank bottom lane? As soon as your lane goes MIA you immediately have a choice, the right answer to which might win a lane. You have to try to put yourself in your enemy’s shoes. When was the last time they went back to buy? When was the last enemy buff you saw; are they going to their red/blue? Is one of your lanes pushed out, ready to get ganked by your MIA laner? If your lane opponent runs straight up or down river, making it apparent that they are going to gank another lane, you need to follow-up, otherwise you’re going to lose somebody their lane. If the lane being ganked looks like they can escape, you can try giving them a “warning” ping and taking advantage of the MIA by pushing a tower. This works especially well if your confidence in your team is high and the tower you’re pushing is low on health and can go down easily. Almost always, though, you’ll want to follow your opponent to the lane they’re going to gank so that you can help your team, and turn a gank around into a team fight win for your side.

If you’re the jungler and you see mid lane leave to gank bot, don’t stand there and finish wraiths – ping your mid lane and follow the enemy to prevent the gank. If you’re the mid lane, and you see your opponent go up to grab blue, look at your map. Is the enemy jungle there to help, or is he ganking bottom lane? Where is your jungler? If you think you can get your team to meet the enemy at their blue, you can secure (and time) a buff and pick up some kills in the process. Little responses like this will set you up to win your lane phase, and eventually the game.

RULE #4: SHOP RE-ACTIVELY

The biggest mistakes many new and veteran summoners alike make is to follow a rigidly set item build every time they play a champion. While resources like LoLpro and SoloMid might be very useful for learning the basics of a champion and what items synergize well with their kit, you can’t follow the same build every game. In order to be successful your item build must be flexible and responsive to what’s happening in your game. Your items are a reflection of your team’s needs in the specific game you buy them in.

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The best example of this is your choice in boots. Let’s say you’re jungling with Vi and you’ve got your level 1 “boots of speed” and are considering your upgrade. Most summoners prefer Mercury Treads for the Tenacity buff and the slight MR, some junglers like Boots of Mobility (henceforth referred to as “boots 5”) for the extra speed between ganks and camps, and still others go with Ninja Tabi for armor or the CDR of Boots of Lucidity. Which is the right way to go? The answer lies in what the enemy team is doing. If the enemy has a lot of CC (Crowd Control) – for example, Ashe ADC, Nautilus jungle, Nasus top etc. and they have an AP mid (say, Veigar) who has a few kills already, Merc Treads is the right choice; they help handle most of the threats that specific enemy team brings. The MR is preferable to the armor on say, Ninja Tabi for dealing with Veigar’s burst – especially if you’re already heavy on armor in your jungle build, and the tenacity helps you cut through the CC of the front line and get in on the enemy carries. Likewise, if the enemy is running an AD heavy comp with say a Zed mid, Ninja Tabi provides the extra little armor you might want, and for a lower cost which might allow you to pick up more damage or HP on another item. If you’re jungling and finding that you’re ahead early and ganking effectively, sometimes grabbing boots 5 is the best option for even more aggression and counter-jungling.

The same logic you use to choose your boots should apply to all of your purchases. Are there some core items you should always aim for? Yes. When you’re AP mid, you’re almost certainly going to buy a Deathcap, for example. However, the priority you place on certain items, and the items you buy outside of your core build should reflect the needs of that specific game. When you don’t know what to buy, look at their team – who is the most fed? Who presents the biggest threat? Buy something which addresses that threat. Are you a tank worrying about a fed enemy ADC? Pick up a Randuin’s Omen to mitigate their damage and attack speed. Are you a carry who is getting bursted down by huge combos? Pick up a Quicksilver Sash to protect yourself against the early burst.

RULE #5: KNOW YOUR ROLE IN FIGHTS

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Very frequently in chat, teams who have just lost a fight will start to declare “focus carries” or “focus their ADC” or sometimes something as simple as “don’t target tanks”. This is only partially true, and following this advice 100% of the time will lose team fights, because it leads to bad behaviors (like breaking rule#1 – Don’t Chase). First, consider what your job in a team fight is. There are a few roles which must be filled by someone on your team, and depending on who your teammates are, you might be better suited to one of these roles or another. Once everyone knows what they should be doing in a team fight, you should not have to worry about “focusing the ADC”, because you’ll win the fight before everyone is standing around just trading damage until one side falls.

a) Tanky intiation – it’s your job to lead the way and soak up damage and CC. A friend once told me that as a tank, your HP is a resource which if unspent is worthless. Get in there first (not too far ahead of everyone) and try to get some ultimates blown on you, so they can’t be used on your carries. Once you’ve initiated, your job falls into one of the other key categories (probably peel, but possibly dive)

b) Burst – You’re the AP mid. You have crazy burst damage capacity, enough to take down any single target on the enemy team. Who should it be, the ADC? Probably not. If you catch the ADC separated from their team, burst away and win a team fight with the power play advantage; but in a straight up 5 on 5 Baron contest or fight in mid, you need to think more carefully. The ADC is squishy and won’t take all of your massive damage to kill. One of your teammates has the responsibility of diving on carries and taking them out, and anyway, how are you going to get past the enemy front line to be in range to kill the ADC? You’re going to get shreded by Dr. Mundo as you try to reposition. Instead, you should be keeping a safe distance, waiting for a major threat to get in range and nuking them. Your job is to punish bad initiations, dives on your carries and enemies who get caught in CC. Once your combo is down, you should be ducking into a bush until you can nuke another enemy.

c) PeelYou’re probably either the jungler, top laner or possibly the support. You have strong disengage abilities (Xin Zhao’s R, Thresh’s E, Janna’s R), CC (a knock up, slow, stun, etc.) and probably one of the lowest damage outputs on the team. Your job is to keep the enemy off of your carries, when the enemy Xin Zhao dives with his E onto your Graves, it’s your job to knock him back or stun him so Graves can survive the fight and kill his assailant. Lots of top lanes and jungles assume their job is to dive and kill the enemy carry – but if everyone dives on the enemy carries, who is going to protect your ADC and AP mid? What happens if your ADC dies first? You’ve lost the team fight.

d) DiveYou have a strong ability to reposition and stick to targets, you’re probably a top laner or jungler, or sometimes and AD mid like Kha’Zix or Zed. You do some of the highest damage on the team (probably 3rd after mid and ADC) and are a strong duelist or assassin type. Your job is to get past the enemy tanks trying to peel and kill the target they’re protecting. When people say “focus the ADC” – this is the person they’re really talking to. Champions like Vi (with her unstoppable R), Hecarim (huge charging R and E), Olaf (with his R and high damage output), Nocturne and Jax (with his big burst and leaping Q) are ideal for this kind of role. You need to be fast enough to get into the fight, and be durable enough and do enough damage to kill your target(s) before you go down.

e) Sustained DamageThis is the ADC. With some random exceptions like unconventional team compositions or in a weird situation like a very fed Quinn top lane, the ADC is your sustained, team-fight-wide global damage. It’s your job to essentially kill everything and win the fight for your team. This is where the “focus the ADC” advice falls apart. As an ADC should you always go after the enemy ADC first? No. Your job as the ADC is to survive long enough to win the fight with sustained DPS on enemy targets. If you die, you do zero DPS (damage per second) so your team loses. If the enemy carries are out of your range, and between you and your targets are a bunch of beefy tanks with lots of CC your job is to stay back and poke as much as you can at the targets who you have a shot on. If you find an opportunity (say, after a bunch of ults are blown on your tank, or if the enemy team all get stunned) to jump in and kill their carries, of course you should! But you must do as much damage as you can safely. A dead ADC is useless to everyone.

How do I get my team to fight like this in solo queue?

Surprisingly all it takes to get your team out of the blind “focus ADC first” is generally just a little communication. Remember that you can’t count on other players to make good descisions for you, so take a look at the enemy team, and your own team comp, and make the descisions. If you’re a very strong top lane Olaf with a lot of kills and farm and you have a nice tanky jungle Cho’Gath on your team with lots of CC, the choice is easy! Before the next team fight say something like “Cho, try to peel for Orianna and Varus, I’m gonna dive their carries.” Just agreeing who will peel and who will dive is generally enough to lead to success in most solo queue team fights, all other factors being even.

WRAP UP

Of course, these 5 rules alone won’t win you every game. There are a ton of important concepts and mechanics in League of Legends that you have to be familiar with to succeed consistently. Minimap awareness, player attitude and communication and a slew of other concepts are core to winning, but if you follow these 5 general rules, you will see your chances for success in solo queue and arranged 5s alike rise dramatically.