While the bottom 4 teams in the LCS traded blows this weekend to stave off relegation, the top spot of the LCS was also in contention with #1 Curse facing rival TSM. Curse – who had not until this point dropped a game to Solo Mid in the LCS – went into the match with their confidence high. Prior to the match Twitter was sparking with discussion about the NA All-Star vote where TSM and Curse top lane and jungles are still trying to prove they deserve their fans’ votes. When Dyrus went head to head with Voyboy it appeared the All-Star vote might be the story of the game. The focus of the game was not ultimately top players testing their skill however, the game quickly spiraled into a study on missplays, questionable calls and champion matchups.
The first in-game mistake for Curse came early in the cast when NyJacky walked face-first into a fully loaded TSM flying in formation. Yet crushing Jacky for first blood at 40 seconds was not the first blow TSM dealt to Curse; that move came in champion select. Like some of the other highlight matches of the weekend, TSM and Curse’s picks were the subject of debate and ended up impacting the game in meaningful ways.
TSM’s lineup came straight out of their Season 2 power days, with a host of global (and semi-global) abilities coming out from Shen, Draven, Karthus and Nocturne. The advantage of controlling the game from a distance was firmly in the hands of Solo Mid, while Curse ran out a team comp which raises some questions. With Cop on Kog’Maw, Curse had hopes that their star ADC would win the late game with Kog’s superior endgame power. Of course – as with all lategame comps – it’s essential to protect the hypercarry and Curse’s lineup simply fell short. While Saintvicious’ Udyr, Voyboy’s Renekton, Elementz’ Sona and NyJacky’s Ryze all have hard CC, missplays and bad descisions created an environment where Cop could not exercise the full extent of Kog’Maw’s power.
The problem protecting Cop began with Saint’s first gank; with only the short stun from Udyr’s Bear Stance, Saint was unable to disable WildTurtle for long enough for Cop to put in the work he needed for a doublekill. After making it safely to the turret, WildTurtle and Xspecial (on Thresh) turned on all 3 attacking members of Curse and took a fight 3-0. This critical missplay by Curse empowered WildTurtle to further leverage the early-game power advantage that Draven has over Kog’Maw, resulting in a very early tower-dive kill on Cop, all without the help of a jungler.
Saint’s next gank wasn’t as painful as the first, as he and Voyboy almost managed to take down Dyrus until a quick reaction from TheOddOne stopped the ambush cold, resulting in no kills for either team. On his third attempt, Saint finally found blood for Curse, taking down Reginald without giving up a kill to a counter-ganking OddOne. After a free dragon for TSM and tower dive on Jacky, the game began to look out of hand for Curse.
Nowhere in the midgame can you see the power advantage that TSM had over Curse better than in a team fight over Curse’s bottom exterior tower. After an R from Elementz which wiffed on all but WildTurtle, Curse put enough pressure – bringing Jacky from mid to join Saintvicious, Cop and Elementz – to wipe TSM up, but only manged to trade 2-for-1 ending in a top-plays worthy escape over a wall by Dyrus. A fight that Curse committed a lot of time and abilities to simply did not net enough gold for Curse to make it worthwhile, and TSM continud their dominance from that point.
Trying to play catch-up, Curse continued to make critical errors, getting caught out several times, including on a particularly eyebrow raising play in which Saintvicious followed 4 members of TSM into a bad fight which almost got much worse for Curse until Saint was forced to flee. After taking Baron there was nothing Curse could do to prevent the inevitable as TSM marched down each lane, dropping towers and inhibitors until they eventually felled the enemy Nexus.
In possibly the worst played game by Curse all season, we finally see the formerly invincible looking #1 NA team looking a little mortal. The huge victory for TSM would not stop Curse completely in their tracks though, as after a short break and some refocusing, Curse came back to defeat Vulcun in the day’s final match.
What can we learn about Curse following the grizzly defeat handed to them by TSM? Saintvicious must play well for Curse to win. With a more supportive midlaner like NyJacky, and a conservative-farm-first ADC in Cop, the pressure on Saint and Voyboy to succeed in the early game is paramount. In perhaps the first game all season where Saint could not deliver on early aggression, Curse folded like a cheap suit. Every member of Curse generally works together like a well oiled machine which works right up until a key component malfucntions.
How did this game affect your All-Star vote? Does Saint get extra credit for being so important to his team? Or does OddOne’s victory over Curse give him a boost? Does Dyrus’ success against Voyboy keep him firmly in first, or can Voyboy still close the gap and represent the NA in the upcoming All-Star game? Tell us in the comments or tweet to us @ill_monstro_g and check back for more LCS coverage as the Spring season comes up on its epic conclusion.
See those RP cards? A photo taken by your’s truly and uploaded this very day. We’ve got a bunch of RP, and we want to give it away to our readers! Since we’re going to be away this weekend (not at PAX East, but at a wedding!) we’re looking for your input. While allMIA goes on a short hiatus from March 22-26, tweet your contest ideas, or leave them in the comments of this post. We’ll choose the best option, run the contest, and give out RP prizes! Our last contest was a huge success and we anticipate this one being even bigger!
Xin Zhao is a tanky melee champion with high early game damage, plus both strong chase ability and disengage potential. Xin Zhao is a versatile champion who can fit comfortably on most teams as his item build allows him to become very tanky or high damage depending on his team’s needs. His strength is as a jungler as evidenced by his very high pick/ban rate in competitive play and the high number of pros who play him regularly, but his excellent dueling ability also makes him a competent top.
So you want to add the Seneschal of Demacia to your champion pool? Here’s some tips… “with a spear behind them!”
Be sure to check out Saintvicious’ Jungleology video on YouTube for a more in-depth look.
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Game 3 of the IEM Hanover Grand Final between CJ Entus teams Blaze and Frost was the rubber game of a 1-1 tie for the two Korean sides whose play in the first two games was ferocious. At first it seemed as though these teams were backing off of their early aggressive play-style until Frost revealed the first trick up their sleeve. MadLife – still on his Lulu – buys an early red potion and sits in the forward bush in top lane with Woong’s Ezreal and Shy’s Singed. Flame, playing the Elise that Shy played so well in game 1 wanders into lane when the trap is sprung for First Blood. Not one to let a gank go unanswered, Helios – on Vi – hooks around the bottom side of middle lane and with one well placed Vault Breaker brings the kill score even onto RapidSTAR’s Lux. Almost simultaneously though, MadLife, Woong and CloudTemplar – on Volibear – secure a second kill on Elise again bringing Frost ahead on kills. With the First Blood gold, Frost looks very good early up 500 gold on their sister-team. Given the previous two games ending predictably after fast starts by each team, game 3 looks grim for Blaze already at just 4 minutes in-game-time. Frost’s advantage increases when MadLife and Woong, pushing bottom tower, stay a little too long. Blaze manages to catch MadLife and bring themselves just a bit back into the game until in turn Helios stays just a bit too long, leading to a highlight reel worthy play in which Frost lands not one but two flips on Cpt Jack’s Tristana giving Frost yet another kill. Frost, having timed the play very well gets to take the game’s first Dragon without a contest from Blaze.
After a rough early game for Blaze, they begin playing very cautiously and puts the focus on farming minions, a strategy which will pay dividends in the late game, especially with a Tristana who is so strong in the late period of the game. Blaze’s first big play to help climb back into the game comes with the second Dragon spawn. Frost manages to take down dragon but gives up 3 kills to Blaze, who close the gold gap a little. After the clash at the objective, Blaze continues to push lanes and carefully farm. It still appears that Frost has an enormous advantage as they manage to pick off two members of Blaze, increasing their gold lead to 3000. There is no further aggression from Blaze until Frost reaches out to flip Ambition’s Kha’Zix. At first it appears that Frost will take yet another kill off of Blaze, until Ambition quickly crushes Ezreal and leaps over the jungle wall to safety, leaving Lustboy’s Sona to Crescendo Frost, giving a double kill to Cpt Jack. It’s at this point in the game that it’s clear that Blaze’s wait and CS strategy has paid off, as Ambition has an 80 cs lead over his lane opponent, RapidSTAR. Additionally, Cpt Jack is – at this point – 20cs over opponent Woong. The disparity in gold for the key damage dealers in this matchup gives Blaze the advantage they need to run Frost over. The farm disparity is so great that the once 3000 gold advantage for Frost has completely melted away, giving Blaze a nearly 1000 gold advantage which helps lead to another team fight in which Blaze cleans up Frost 2-0.
Now with a huge gold lead, Ambition begins absolutely controlling the game by himself, soloing dragon. Blaze follows up on Ambition’s success by contesting and taking Baron. Frost is wise enough to back off of the Baron fight while they have the chance, taking no deaths but giving up a turret and red buff to Ambition. With these few plays, Blaze’s gold lead suddenly swells up to over 8000. By slowing the game down, farming and picking their fights Blaze has written the book on how to play from behind. Frost, now desperate to claw their way back into a game they once controlled begins to press Blaze’s inhibitor turret in middle lane, but over-commits and ends up losing a team fight they had no real chance of winning 2-4. Blaze proceeds to press their advantage, taking the match’s second Baron and an inhibitor. The final nail in Frost’s coffin comes when Frost double-flips Ambition which only pushes Kha’Zix past Frost’s front line where he easily picks up a triple kill and ends the game, demonstrating that Blaze’s gold advantage is just too much.
For us summoners who are trying to learn important lessons from the pro scene, we’ve learned two important things from Blaze’s play in this game:
1) A great way to counter a “flip” team composition like the Singed/Volibear comp Frost was running is to play a champion with great escapes and high burst damage like Kha’Zix. Ambition consistently positioned himself in front of his team, making him the only viable target for CloudTemplar and Shy to engage on. Once he was flipped, Ambition made short work of the carries he was being tossed into and jumped away before he could be killed himself. Ambition’s play of Kha’Zix not only shows why the void-bug is such a popular choice in pro-play right now, but also easily makes him the game’s MVP.
2) When playing from behind, as Blaze was early on in game 3, it’s imperative to stay calm, disengage and try to farm as much as possible. Once Frost was ahead, Helios showed none of the massive aggression which was so key to Blaze’s game 2 victory, instead Blaze forced nothing, farmed up and became so strong that by time team fights began mid-game, Frost had no chance to defeat them.
With the victory, Blaze sets up a 2-1 match point in this best-of-5 IEM Grand Final.
The fourth game of this best-0f-five is an elimination game for Frost who must win in order to force a game 5. The dire nature of their situation does not seem lost on Frost who begins the match by setting up a 3-man ambush in tribush on bottom lane. At first they back off of a potential fight at Blaze’s Elder Lizard camp, but then put a gank on Lustboy’s Sona in lane where Shy – on Singed – grabs First Blood. Frost appears ready to come out very aggressively, wanting to put this game away quickly as they did game 1. Blaze, realizing how aggressive Frost is playing and remembering their success in slowing down and controlling game 3 begins to play very defensively, focusing on farming and positioning. The first action we see after First Blood is when Flame takes top tower with very patient poking. Frost, wanting to speed the game back up with their aggressive strategy sends CloudTemplar to bottom lane to mirror some of the aggressive Vi play we saw from Helios earlier in the series. With a well executed, patient lane gank on Lustboy Frost picks up a 2-0 edge on kills. Almost simultaneously on top lane, Flame tries to chase and kill Shy who proves why rule number 1 is “don’t chase singed” as he escapes unharmed and nearly kills his lane opponent in the process.
Despite the 2-0 lead on kills, Blaze is farming better than Frost at 10:30 in-game-time with Flame up 25cs on Shy and Ambition up 15cs on RapidSTAR. Blaze’s patient, focused farming which was the key to their victory in game 3 and 1-0 turret advantage is once again paying off as they maintain a 1000 gold lead. Blaze – continuing with their patient strategy – drops a pink ward on Dragon and takes it uncontested, further increasing their gold lead to 2000. Frost – again needing to pull themselves back into contention from behind – starts playing even more aggressively with Shy teleporting to bottom lane for a gank, but a well timed Crescendo from Lustboy assures that Frost’s plans are foiled and Blaze can continue to farm safely with top lane now 30cs in favor of Blaze, mid and bot lane 10cs in favor of Blaze a piece. Frost, seeming frustrated by the cautious play of their sister-team responds to the failed gank on bottom lane by trapping Flame between RapidSTAR and CloudTemplar for the only the game’s third kill. It appears as though all of the roaming and waiting Frost is doing to set up these ganks is costing them in farm as despite the kill score being 3-0 Blaze is now up 2.5k gold.
A key play in this game 4 comes when Frost attempts to set up a fourth kill on Cpt Jack and Lustboy. Notice how Woong misses out on cs while he and MadLife wait for an opportune moment. Cpt Jack – who appears oblivious – is calmly farming, increasing his already large gold lead until the trap is sprung. A miss-play by Woong allows Cpt Jack to set up outside of the range of Bullet Time, where he can start pounding on Miss Fortune. Woong has to cancel his ult early and begin the retreat with low HP. With good communication, Blaze is able to bring Ambition – on Zed – down to bottom lane to pick up a double kill right on top of Frost’s bottom lane turret resulting in even more gold for Blaze and – crucially – even more missed farm for Woong. Frost is able to respond by catching Cpt Jack near red-side’s tri-bush and successfully chasing down Lustboy. Despite the retaliation from Frost, the double kill, extra farm, and a good response from Helios taking middle tower while Frost busily scrambles for kills, gives Blaze a now a 3000+ gold advantage over their sister team.
Frost – who was unable to play from behind previously in this series – suddenly jumps back into the game when the next contest for Dragon begins. Superior positioning leads RapidSTAR to pick up a triple kill with a fourth kill coming on Flame from Shy, giving Frost a 4-0 team fight victory and helping them close the gold gap down to under 1000 after grabbing the Dragon objective. Frost’s aggression does not end there as RapidSTAR leaps onto Ambition in middle lane while at the same time Shy and Cloud Templar pressure Flame on top lane. Blaze takes this opportunity to once again show off patience and superior positioning as Flame uses Repel effectively to shred Cloud Templar with his tower, turning the gank around into a 1-1 trade while in middle lane another tower dive goes wrong for Frost as Lustboy, Helios and Cpt Jack collapse on Ambition and CloudTemplar for a double kill and another turret. With the great response from Blaze, the gold lead once again opens up to 2.5k in favor of Blaze.
While Frost has – until now – been able to stay in the game, the balance of power tilts completely in Blaze’s favor when Frost – again trying to force a team fight with an ambush from the brush – doesn’t quite catch Blaze who successfully disengages, turning the team fight around the top corner of blue side’s bottom jungle. Lustboy – who to this point appears to be the game’s MVP – drops a perfectly placed Crescendo which leads to another 3-0 trade for Blaze, now up over 4000 gold on Frost. Unfortunately for Frost it’s late enough in the game that Blaze is also able to increase their gold lead to 5.5k by picking up Baron Nashor on the lopsided team fight.
The final team fight and win for Blaze comes when Frost tries to force another a fight they can’t win on Flame in middle lane. Flame outplays his sister team with a great Cocoon and Repel, melting RapidSTAR down, allowing Blaze to overwhelm Frost in their own base and to take the nexus for the game and series win, making CJ Entus Blaze IEM Hanover 2013 Grand Final champions with a series score 3-1.
With CJ Entus Blaze and Frost destroying the European competition in this IEM tournament, the story for the Season 3 World Championship becomes clearer. Can the North American and European teams find a way to stop the seemingly invincible stable of top Korean mega-teams? With top EU team Gambit Gaming losing in spectacular fashion to Frost in the semi-final while dominating the EU LCS it makes an e-sports fan wonder: how can a team like Coppenhagen Wolves or the under-performing former CLG.EU squad (who was shredded in the group stage at IEM Hanover) hope to compete on the international stage when the top team in the EU LCS gets pounded by a top Korean team who doesn’t even go on to win the Grand Final? How bad would it be if a team like Dragonborns (5th place in LCS) squared off against CJ Entus Blaze? For the answer, turn your eyes to Week 5 of the LCS where 5th place NA team Marn looks to climb into the top 4 and perhaps prove that “underdog” teams have a legitimate chance on the big stage. Check back this week for more coverage on professional League of Legends play when allMIA previews specific matches to watch in Week 5 of the League Championship Series!
If you’re like me, your router and modem are far away from your primary gaming station. When your internet connection drops in the middle of a match, it can be a hassle to run all the way downstairs, unplug your router or modem, wait 30 seconds, reconnect then hope that refreshing your IP was enough to get your connection working again. Luckily, with a few keystrokes you can quickly command your router to refresh your IP and your DNS, which will normally fix most dropped internet connections (obviously putting aside instances where your internet connection drops because of an ISP issue).
Whether you’re a Windows 8 user, or have some previous version of Windows, the process of remotely refreshing your IP is very similar. First, find your search bar. Windows 8 has a good quick-search option. Use the “hot corner” by putting your cursor in the top right of your screen. Click the search “magnifying glass” button and type “cmd”. Windows 7 and earlier can access the same function by clicking “start” and typing “cmd” in the search field in the bottom of the start menu. Once you’ve searched “cmd” Windows will open a “command prompt” which is a powerful tool that lets you give commands directly to your operating system for a variety of different functions.
To refresh your IP and DNS you’ll need two easy to remember commands:
- ipconfig /renew
- ipconfig /flushdns
Additionally, if you’re having serious problems, sometimes you may find it helpful to use “ipconfig /release” followed by a “renew” command, though this takes longer. Generally after renewing your IP and flushing your DNS you can expect your internet connection to come back online within 30-60 seconds. When your team is counting on you and you’ve dropped out of a game, this method can save you precious seconds and get you online in time to save the game. If you have any quick tech tips you’d like to share with your fellow summoners, leave a comment and we’ll feature your tip in a future Quick Tech Tip article.